Using global Illumination and luminant materials
- Global illumination will make your scene highly realistic however render time will increase. Using luminant materials for your lighting of real objects will also better your scene. Light sources are then stratigically placed where they would be in the real world and Global Illumination (GI) then disperses realistic light and shadowing. To turn on GI go into the render settings and select effect-Global Illumination. .Optimizing your scene will result in a quicker render. To do this go into the GI settings and in the irradiance cache set Stochastic Samples to low. In General turning down the diffuse depth will also help render time.A small amount of detail will be lost however it will more efficiently render your scene and this is important when rendering long animations. If you are wanting to render an animation with GI turned on go into General and in GI mode set it to IR+QMC (Full Animation). This still however can be a very long process and below we will share with you other ways of lighting your scene without it taking too long.
Soft Box studio light setup
- A soft box is a studio for lighting the scene and to set this up you can use simple shapes and area lights to enhance your scene.
What is Ambient Occlusion?
- This shader calculates the distance between objects and makes the shadowing more realistic because it determines it determines how far apart each location is getting the shadows precise. Separately rendering out the Ambient Occlusion pass will speed up your render time.
- This interpolation breaks down pixels into sub pixels and removes texture distortion by calculating many color values to produce the final render.
- Object glow will brighten luminous object however these glow effects will not be apparent until the frame is fully rendered. Glow does work inside of a transparent object.
- The physical sky will create the sun's shadowing and to start this process go to create-physical sky-physical sky