In this C4d project emitters, random, cloners, splines, and sweepnurbs were used to develop this scene. We used the emitter in combination with the pyrocluster to create smoke. This was achieved by using the pyrocluster's volume tracer on an environment. The helix spline and circle spline were combined in the sweep nurbs to create the object. The random effect was used in combination with the cloner object to create the rotation size and location of the animation. Color correction and background effects were added in post.
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