In this %100 native Cinema 4D R17 project the Sphere object with many Octahedron and Tetrahedron segments were deformed with the Shatter Object to create the separation in the segments and form the pattern of the object. To create the movement the objects were placed in a mograph cloner and a random effector on noise was added. The flexible floor is a disk with many segments effect with a Collision object, all Sphere are place in the Collision objects Colliders tab with the solver set to outside. A Physical Sky is animated to set the color, lighting and tone in the scene.
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