In this unique Cinema 4D project we look to the Modeling Objects Metaball and to the simulate particles emmiter to create a fluid liquid like particle system that reacts to the surrounding geometric structure created through the deformation of cubes with the bend object. Mograph cloner is than used in radial mode to create the subsequent forming patterns. Global Illumination and a luminate material are then applied to the fluid particle system to illuminate the surrounding Object.
This is a %100 native C4D R17 Project with all materials created in cinema 4D.
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